Squirrel (programming language)
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Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.
MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.cite-ref-2[2] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King.cite-ref-gamasutra-3-0[3]cite-ref-4[4] It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.cite-ref-5[5]
Contents
• Syntax
• History
• See also
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Language features
• Cooperative threads (coroutines)
• Automatic memory management (mainly reference counting with backup garbage collector)
• Optional support for UCS-2 wide strings
Syntax
Squirrel uses a C-like syntax, albeit inspired by that of Lua as well.
Factorial in Squirrel
local function factorial(x) // Getting function which is factorial, then getting value which is x
{
if (x <= 1) { // if x is less than 1
return 1; // then the code will just return 1
}
else { // if that doesn't work
return x * factorial(x-1); // then the code will return x times factorial(x-1)
}
}
Generators
function not_a_random_number_generator(max) {
local last = 42;
local IM = 139968;
local IA = 3877;
local IC = 29573;
for(;;) { // loops forever
yield (max * (last = (last * IA + IC) % IM) / IM);
}
}
local randtor = not_a_random_number_generator(100);
for(local i = 0; i < 10; i += 1)
print(">"+resume randtor+"\n");
Classes and inheritance
class BaseVector {
constructor(...)
{
if(vargv.len() >= 3) {
x = vargv[0];
y = vargv[1];
z = vargv[2];
}
}
x = 0;
y = 0;
z = 0;
}
class Vector3 extends BaseVector {
function _add(other)
{
if(other instanceof ::Vector3)
return ::Vector3(x+other.x,y+other.y,z+other.z);
else
throw "wrong parameter";
}
function Print()
{
::print(x+","+y+","+z+"\n");
}
}
local v0 = Vector3(1,2,3)
local v1 = Vector3(11,12,13)
local v2 = v0 + v1;
v2.Print();
Applications
Applications using Squirrel
• Code::Blocks, integrated development environment
• Enduro/X, cluster application server
• Electric Imp, an end-to-end IoT platformcite-ref-electric-imp-6-0[6]
Games using Squirrel
• Alien Swarmcite-ref-vscript-7-0[7]
• Antinomy of Common Flowerscite-ref-8[8]
• Counter Strike: Global Offensivecite-ref-vscript-7-2[7]
• Final Fantasy Crystal Chronicles: My Life as a Kingcite-ref-gamasutra-3-1[3]
• Left 4 Dead 2cite-ref-vscript-7-3[7]
• Liberty Unleashedcite-ref-11[11]
• Melty Blood: Type Luminacite-ref-13[13]
• Nuclear Dawncite-ref-vscript-7-4[7]
• Sonic Unleashed (PS2/Wii)cite-ref-vgresource-16-0[16]
• SuperTux
• Team Fortress 2cite-ref-vscript-7-6[7]
• Thimbleweed Parkcite-ref-17[17]
• Under Night In-Birthcite-ref-21[21]
• Zero no Tsukaima - Maigo no Period to Ikusen no Symphony (PS2)
• Zero no Tsukaima - Muma ga Tsumugu Yokaze no Nocturne (PS2)
• Zero no Tsukaima - Shou-akuma to Harukaze no Concerto (PS2)
History
The language was made public in 2003 under the zlib/libpng license.cite-ref-22[22] In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code.cite-ref-23[23]cite-ref-24[24] It is developed and maintained by Alberto Demichelis.
See also
References
cite-note-wikidata-287814ce1877d4b57f05888c3d8973a9a7cf1794-v20-11. "squirrel/HISTORY at master - albertodemichelis/squirrel - GitHub".
cite-note-22. ↑ MirthKit Developer Wiki Archived 2014-02-11 at the Wayback Machine
cite-note-55. ↑ "L4D2 Vscripts - Valve Developer Community". developer.valvesoftware.com. Retrieved 2018-07-06.
cite-note-electric-imp-66. ↑ "Electric Imp programming guide". electricimp.com.
cite-note-vscript-77. ↑ "VScript". valvesoftware.com. 2014-08-20. Retrieved 2015-01-17.
cite-note-99. ↑ Gothic 2 Online
cite-note-1010. ↑ "iv-multiplayer.com". www.iv-multiplayer.com. Archived from the original on 2012-06-07. Retrieved 2018-07-06.
cite-note-1111. ↑ "Liberty Unleashed". Retrieved 2019-12-04.
cite-note-1212. ↑ "m2-multiplayer.com". www.m2-multiplayer.com. Archived from the original on 2013-01-02. Retrieved 2018-07-06.
cite-note-1414. ↑ "AI:Main Page - OpenTTD". wiki.openttd.org. Retrieved 2018-07-06.
cite-note-1515. ↑ "Simutrans-Squirrel-API: Main Page". dwachs.github.io. Retrieved 2018-07-06.
cite-note-vgresource-1616. ↑ "The VG Resource Wiki". wiki.vg-resource.com. Retrieved 2021-09-04.
cite-note-1717. ↑ "Thimbleweed Park Blog- Engine". blog.thimbleweedpark.com. Retrieved 2018-07-06.
cite-note-ttlg-1818. ↑ "NewDark 1.25: Squirrel script?". ttlg.com. 2017-03-20. Retrieved 2019-12-25.
cite-note-1919. ↑ Vice City Multiplayer
cite-note-2020. ↑ "Welcome To VC-MP website!". Archived from the original on 2006-04-05. Retrieved 2014-05-04.
cite-note-2222. ↑ "The Squirrel programming language". SourceForge. Retrieved 2018-07-06.
cite-note-2323. ↑ "Moving to code.google.com and MIT License - The Language - Squirrel - The Programming Language". forum.squirrel-lang.org. Retrieved 2018-07-06.
cite-note-2424. ↑ "Google Code Archive - Long-term storage for Google Code Project Hosting". code.google.com. Retrieved 2018-07-06.
External links